Do Not Take This Cat Home
About Do Not Take This Cat Home
Do NOT Take This Cat Home is a psychological horror visual novel developed by Pixeliminal, where a small cat in a cardboard box hides the nature of a bloodthirsty supernatural entity. The game draws players into seemingly simple choices that can lead to dozens of different endings, both haunting and creepy.
Do Not Take This Cat Home — When Kindness Meets Fear
Right from the first lines, developer Pixeliminal has dedicated an extremely detailed and serious warning dialog. Do NOT Take This Cat Home is not for everyone. This game has descriptions of really scary things, violence against people and animals, death, abusive relationships, horrible visuals, and more. Stay away from this game if you get upset quickly or have phobias or anxieties. This isn't an empty threat; it's good advise.
Prologue: The Fated Holiday And The Call From The Dark Alley
It starts on a sad holiday. You are feeling bad, and then a strange call from far away leads you to a dark, secret lane. There is a kitten in an old box.
A very cute cat.
The game puts you in a seemingly simple choice:
- Selfishly leave?
- Befriend it and then abandon it?
- Or... take it home?
Who can say no to such a cute face? But the game title says it all: DO NOT take this cat home.

Main Villain: "The Cat" - The Devil Disguised As A Furry Friend
If you choose to violate the warning in the title, you will have to face The Cat. This is not a normal creature; it's a vicious and manipulative eldritch monster.
It looks cute, but that's just a way to take advantage of people's goodwill and loneliness. The Cat targets broken souls, like the main character - a person abandoned by his family, yearning for love. It promises a love that is "boundless, endless, powerful, all-encompassing". But that love is never unconditional.
Powers And Horrors Of The Cat
The Cat is the embodiment of an abuser: seducing, controlling, punishing and torturing its victims mercilessly. It possesses a series of terrifying powers to make its owner's life hell:
- Controlling technology: Turning off the lights, appearing on a movie screen, sending you pictures of itself.
- Mind manipulation: Reading thoughts, placing suggestions in its owner's head, controlling angry crowds with just a meow.
- Transformation & Superpowers: Transform into giant monsters, use fangs and claws to disembowel adults, grow tentacles to suck blood.
- Counterattack: Injure the owner by attacking something else (like eating poison to kill the owner).
- Asexual reproduction: Create kittens from its body or place embryos in the owner's chest to break out.
- and more...
Gameplay: Choices And Unforeseen Consequences
Do NOT Take This Cat Home is a visual novel with a complex system of branching choices. Every single decision you make – from what to feed the cat, whether to bravely chase it away, or even pet it – will lead to a completely different outcome.
The game has over 50 endings, most of which are extremely tragic and bloody. Death does not come quickly or boringly. The Cat will torture you in the most creative and brutal ways: turning you into a slimy mass of flesh, causing hair to grow down your throat, or turning your apartment into a living mass of fangs. Each death is a testament to the boundless creativity in... cruelty.
Deep Themes - Hidden Under The Horror
Behind the scenes of violence and horror, Do NOT Take This Cat Home hides deep psychological themes. It is a dark allegory about:
- Loneliness and the desire to be loved: The main character is so lonely that he will take any form of love, even bad love.
- The nature of abusive relationships: The Cat is the personification of gaslighting, dominance, and punishment without justification.
- The obsession with unconditional love: The game asks whether such love exists, and what the price is.
Conclusion
Do NOT Take This Cat Home shows that even the smallest, seemingly harmless things can hide a terrifying abyss. Pixeliminal turns a familiar image – a stray cat in a dark alley – into a gateway to dozens of terrifying scenarios where the lines between love, possession and violence are gradually erased. The game leaves a thorny feeling like a scratch that won’t heal, not because of a few momentary scares, but because of the way it pulls players into a “relationship” that is difficult to escape.
Horror Games






































































