Human Expenditure Program
About Human Expenditure Program
Human Expenditure Program is a unique simulation game where you don't raise a pet or care for a strange creature, but become the owner of a real human named Harvey Harvington. This experience takes you from the fun of feeding and playing with him, to the tension of realizing that every choice leaves a mark on Harvey's mind and fate.
Human Expenditure Program - When Humans Become... Pets?
You own Harvey Harvington. Through the Human Expenditure Program, you have complete control over his life: feed him, play with him, pet him, and love him like a real pet. And the reward? You get paid a LOT OF MONEY.
Sounds great until the game whispers in your ear: "You remember what you did, right? What you did to Harvey."
That’s what makes Human Expenditure Program unique and terrifying. It’s not an innocent pet game. It’s a cruel psychological experiment that forces you to confront the consequences of past actions that the game suggests you can’t undo. The biggest question is: Can you make him forget, and continue living that lie for the money?
Gameplay – Between Fun And Responsibility
In Human Expenditure Program, you will:
- Take care of Harvey: feed him, talk to him, love him (or ignore him).
- Play minigames: 5 surprising minigames to both entertain and earn some extra money.
- Faced with a choice: Harvey is a human, not a mindless pet. How you act will determine his future.
However, that bright facade is quickly shattered. The random events and haunting reminders of the game will make you constantly ask yourself: "Am I taking care of him or am I imprisoning him?".
The "feeling of wanting a divorce!" that the game description mentions is not a fun feature. It is a metaphor for the player's internal conflict: you feel attached and sympathetic to Harvey, but at the same time want to get rid of this moral "burden" to be free.
The Final Verdict For Your Conscience
The path you choose to treat Harvey will lead to two completely different endings. Can you atone for your past mistakes and help Harvey find peace? Or will you push him into deeper hurt, just to collect more rewards?
These two endings are not simply "Good Ending" and "Bad Ending". They are a mirror of your own moral values and choices in the game journey.
The Burden Of Responsibility In A Computer Program
The tagline “the burden of responsibility, caring for a thinking, feeling human inside a computer program!” is the soul of the game. Human Expenditure Program succeeds in creating a character that the player can actually care about. Harvey is not a lifeless collection of pixels; he has expressions, reactions, and seems to be a damaged memory. This makes your actions feel weighty, and sometimes, it’s hard to press the button.
Conclusion
Human Expenditure Program is a strange experiment in blurring the line between nurturing and interfering with an individual’s life. Instead of repeating the familiar loop of pet simulator games, the game puts the player in a situation where they both control and face the consequences of their actions. What’s memorable isn’t the number of minigames or rewards, but the heavy feeling of realizing that Harvey was never just a “virtual character.”
Clicker Games